Multiple Means of Representation
Universal Design for Learning: Multiple Means of Representation
Provide Multiple Means of Representation (MMR) has been referred to as the “what” of learning (Rose & Meyer, 2002). The National Center on UDL describes Multiple Means of Representation in this way:
Learners differ in the ways that they perceive and comprehend information that is presented to them. For example, those with sensory disabilities (e.g., blindness or deafness); learning disabilities (e.g., dyslexia); language or cultural differences, and so forth may all require different ways of approaching content. Others may simply grasp information quicker or more efficiently through visual or auditory means rather than printed text. Also learning, and transfer of learning, occurs when multiple representations are used, because it allows students to make connections within, as well as between, concepts. In short, there is not one means of representation that will be optimal for all learners; providing options for representation is essential.
- National Center on UDL, Principle I, 2011
The Center provides expanded Guidelines with examples under each Checkpoint to increase the understanding of ways to Provide Multiple Means of Representation (). Below are some specific examples of Multiple Means of Representation that postsecondary instructor might use.
Some Ways to Provide Multiple Means of Representation in Postsecondary Classes
- Provide comprehensive print and electronic syllabus specifying course requirements, course expectations, and due dates
- Give multiple forms of instructor contact information
- Include examples or illustrations of all major course assignments or activities
- Use advanced organizers to highlight essential course concepts
- Present course content using visual, auditory, graphic, and verbal formats
- Ensure accessibility of course content and materials by using accessible documents and websites
- Use captioned videos
- Select textbooks that offer e-book options
- Incorporate cooperative group activities
- Encourage use of software which reads websites and documents
Check out these Examples of UDL In Action
Classroom Response Systems
Enhance Learning with Alternatives for Audio
Using Web 2.0 tools to engage learners
Using Mindfulness to Increase Student Self-Awareness and Self-Advocacy through First Year Seminar Style Courses
Using iPad for preserving class information
The TBL-UDL-Engagement Trilogy in a General Chemistry Course
Lectures in your own time, Come Learn Together
Padagogy Wheel: Integrating iPads into instruction using Bloom’s Taxonomy to Increase Representation, Expression, and Engagement
MNEMONIC DEVICES FOR INSTRUCTION: Using Mental Cues for Easy Recall
Lecture Capture
Game-based Learning: Using games to Increase Representation, Expression, and Engagement
A Practical Example of a Flipped Lesson in a Beginning German Classroom: Reaching Students in Alternate Ways
Flipping so as not to Flop: The Blended Classroom
FLIPPED CLASSROOM: Course Design to Increase Representation, Expression, and Engagement
Flipped Classroom – Student Perspective
Cooperative Learning
TEAM-BASED LEARNING: An overview of Team-Based Learning design, guidelines and strategies